Editing Dram Strat
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'''Dram Strat''', often simply referred to as '''Dram''' or occasionally '''Sand Dram''', is a [[capture warp]] speedrun technique used in the ruins portion of the [[Sand Kingdom]]. It involves throwing Cappy upward near a [[Bullet Bill]] and then collecting the [[Power Moon]] in the alcove below as Mario while homing in with Cappy, so that Mario warps back up to the Bullet Bill after collecting the moon. | '''Dram Strat''', often simply referred to as '''Dram''' or occasionally '''Sand Dram''', is a [[capture warp]] speedrun technique used in the ruins portion of the [[Sand Kingdom]]. It involves throwing Cappy upward near a [[Bullet Bill]] and then collecting the [[Power Moon]] in the alcove below as Mario while homing in with Cappy, so that Mario warps back up to the Bullet Bill after collecting the moon. | ||
The | The name "Dram Strat" comes from dram55, the speedrunner who popularized the trick. This name was originally used as a joke, since dram55 claimed that he disliked when speedrun techniques were named after specific people. Because of the satirical name, the term "dram" has also been applied to various other tricks, including [[Snow Dram]]. | ||
The term "dram" is also used more generally to refer to [[Capture warp|capture warps]]. | The term "dram" is also used more generally to refer to [[Capture warp|capture warps]]. | ||
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== Execution == | == Execution == | ||
To execute this trick: | To execute this trick: | ||
* Throw Cappy upward so that he stalls just below where the Bullet Bill is circling | * Throw Cappy upward so that he stalls just below where the Bullet Bill is circling; | ||
* | * Hold X or Y as Mario falls and moves toward the ''Alcove in the Ruins'' moon; | ||
* | * Shake the controller just before grabbing the moon to initiate Cappy's homing action; | ||
* Automatically warp up to the Bullet Bill after collecting the moon. | |||
It is also important to pay attention to the moving platform near the launcher, to ensure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly. | It is also important to pay attention to the moving platform near the launcher, to ensure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly. | ||
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=== World Peace === | === World Peace === | ||
In the case of World Peace, this trick has encouraged a complete reroute of the Sand Kingdom. Opting against or failing the trick with this updated route is as slow as or slower than the original route. Therefore, if one is not comfortable with Dram Strat, | In the case of World Peace, this trick has encouraged a complete reroute of the Sand Kingdom. Opting against or failing the trick with this updated route is as slow as or slower than the original route. Therefore, if one is not comfortable with Dram Strat, he should opt for the original route. (Even without the use of Dram Strat, the updated route is still harder than the original one.) | ||
== Variations == | == Variations == | ||
There are a few variations of Dram Strat that can save time over the original long jump method. | There are a few variations of Dram Strat that can save time over the original long jump method. |