Editing Dram Strat
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It is also important to pay attention to the moving platform near the launcher, to ensure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly. | It is also important to pay attention to the moving platform near the launcher, to ensure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly. | ||
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== Speedrun usage == | == Speedrun usage == | ||
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'''Ice Pillar Dram''', often simply called '''Ice Dram''' (not to be confused with [[Snow Dram]]), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up to the same level as the Bullet Bill launcher and performing a long jump. Ice Pillar Dram involves capturing the Bullet Bill slightly closer to ''On the Lone Pillar'' and farther from the crate moon. In World Peace, this trick is slightly faster than traditional Dram Strat because the World Peace route does not get the crate moon, meaning the player is slightly closer to the next objective. | '''Ice Pillar Dram''', often simply called '''Ice Dram''' (not to be confused with [[Snow Dram]]), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up to the same level as the Bullet Bill launcher and performing a long jump. Ice Pillar Dram involves capturing the Bullet Bill slightly closer to ''On the Lone Pillar'' and farther from the crate moon. In World Peace, this trick is slightly faster than traditional Dram Strat because the World Peace route does not get the crate moon, meaning the player is slightly closer to the next objective. | ||
[[Category:Speedrun tricks]] | [[Category:Speedrun tricks]] |