Editing Dive cancel

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
A '''dive cancel''' refers to diving at a steeply sloped surface to cancel Mario's [[dive]] action without actually landing on ground. For slippery surfaces, this requires performing a [[cap throw]] just as Mario contacts the slope (which can be [[Buffering|buffered]]), the act of which pushes Mario away from the slope a bit. For other surfaces, Mario's dive will be canceled regardless and he will revert to the falling animation, but it is still generally necessary to throw Cappy during or after the dive cancel to push Mario away from the slope in preparation for another dive.
A '''dive cancel''' refers to diving at a steeply sloped surface to cancel Mario's [[dive]] action without actually landing on ground. For slippery surfaces, this requires performing a [[cap throw]] just as Mario contacts the slope (which can be [[Buffering|buffered]]), the act of which pushes Mario away from the slope a bit. For other surfaces, Mario's dive will be canceled regardless and he will revert to the falling animation, but it is still generally necessary to throw Cappy during or after the dive cancel to push Mario away from the slope in preparation for another dive.


Because throwing Cappy allows another dive to be performed, it is possible to chain repeated dive cancels to climb certain slopes indefinitely. However, doing this on steep slopes is usually extremely difficult since the amount Mario gets pushed away from the slope after a cap throw is generally inconsistent, and if Mario is too close to the slope when attempting to dive, he will often dive at the wrong angle.
Because throwing Cappy allows another dive to be performed, it is possible to chain repeated dive cancels to climb certain slopes indefinitely. However, doing this on steep slopes is usually extremely difficult since the amount Mario gets pushed away from the slope after a cap throw is generally inconsistent.


== Uses ==
== Uses ==
Please note that all contributions to SMO.wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see SMO.wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)