Editing Capture linking

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=== Half capturing ===
=== Half capturing ===
By capturing a Fire Bro while it is inside the linked capture and bouncing on the Fire Bro with the linked capture while it is the capture sequence, the capture sequence will be interrupted. Normal Fire Bros die when they are bounced on, so if Mario half captures a normal Fire Bro, Mario will be tethered to where the Fire Bro was when it was captured. In this state, Mario enters the idle animation and cannot be controlled.<ref>https://twitter.com/supp0rted4/status/1767298083350774196</ref> However if this is performed with an Invincibro, Mario will be visibly tethered to the Invincibro as they do not die in the process.<ref>https://twitter.com/WillC151/status/1725268948202209714</ref> In this state, Mario is considered to be captured and tethered to the Invincibro, but the Invincibro is put back into the idle state by being bounced on so it is never properly captured. This is why this state is referred to as half capturing. While half captured, Mario has no control over the Invincibro, and instead the Invincibro can only be moved by being bounced on and being ground pounded by 2p Cappy. Collecting a moon will turn Mario invisible after the moon animation finishes. Globing in this state will crash the game after the globe cutscene finishes.
By capturing a Firebro while it is inside the linked capture and bouncing on the Firebro with the linked capture while it is the capture sequence, the capture sequence will be interrupted. Normal Firebros die when they are bounced on, so if Mario half captures a normal Firebro, Mario will be tethered to where the Firebro was when it was captured. In this state, Mario enters the idle animation and cannot be controlled.<ref>https://twitter.com/supp0rted4/status/1767298083350774196</ref> However if this is performed with an Invincibro, Mario will be visibly tethered to the Invincibro as they do not die in the process.<ref>https://twitter.com/WillC151/status/1725268948202209714</ref> In this state, Mario is considered to be captured and tethered to the Invincibro, but the Invincibro is put back into the idle state by being bounced on so it is never properly captured. This is why this state is referred to as half capturing. While half captured, Mario has no control over the Invincibro, and instead the Invincibro can only be moved by being bounced on and being ground pounded by 2p Cappy. Collecting a moon will turn Mario invisible after the moon animation finishes. Globing in this state will crash the game after the globe cutscene finishes.


If Mario is bubbled in this state, various effects can be achieved. Moving the Invincibro into the void will cause the Invincibro to die and Mario to be bubbled to his last safespot. However his collision will be permamently removed, so he will repeatedly fall into the void until he dies. While Mario is being bubbled back up, collecting a moon with the linked capture will cause Mario to go through the moon dance sequence until his assist bubble would have popped before the moon dance, at which point Mario will exit his bubble and continue to repeatedly fall and be bubbled while the moon get cutscene finishes.<ref>https://twitter.com/supp0rted4/status/1773049090970140946</ref> If Mario falls into a moon in this falling state, the game will crash.
If Mario is bubbled in this state, various effects can be achieved. Moving the Invincibro into the void will cause the Invincibro to die and Mario to be bubbled to his last safespot. However his collision will be permamently removed, so he will repeatedly fall into the void until he dies. While Mario is being bubbled back up, collecting a moon with the linked capture will cause Mario to go through the moon dance sequence until his assist bubble would have popped before the moon dance, at which point Mario will exit his bubble and continue to repeatedly fall and be bubbled while the moon get cutscene finishes.<ref>https://twitter.com/supp0rted4/status/1773049090970140946</ref> If Mario falls into a moon in this falling state, the game will crash.
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