Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Home
Recent changes
Random page
Help about MediaWiki
SMO.wiki
Search
Search
Create account
Log in
Personal tools
Dark mode
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Capture linking
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Half capturing === By capturing a Fire Bro while it is inside the linked capture and bouncing on the Fire Bro with the linked capture while it is the capture sequence, the capture sequence will be interrupted. Normal Fire Bros die when they are bounced on, so if Mario half captures a normal Fire Bro, Mario will be tethered to where the Fire Bro was when it was captured. In this state, Mario enters the idle animation and cannot be controlled.<ref>https://twitter.com/supp0rted4/status/1767298083350774196</ref> However if this is performed with an Invincibro, Mario will be visibly tethered to the Invincibro as they do not die in the process.<ref>https://twitter.com/WillC151/status/1725268948202209714</ref> In this state, Mario is considered to be captured and tethered to the Invincibro, but the Invincibro is put back into the idle state by being bounced on so it is never properly captured. This is why this state is referred to as half capturing. While half captured, Mario has no control over the Invincibro, and instead the Invincibro can only be moved by being bounced on and being ground pounded by 2p Cappy. Collecting a moon will turn Mario invisible after the moon animation finishes. Globing in this state will crash the game after the globe cutscene finishes. If Mario is bubbled in this state, various effects can be achieved. Moving the Invincibro into the void will cause the Invincibro to die and Mario to be bubbled to his last safespot. However his collision will be permamently removed, so he will repeatedly fall into the void until he dies. While Mario is being bubbled back up, collecting a moon with the linked capture will cause Mario to go through the moon dance sequence until his assist bubble would have popped before the moon dance, at which point Mario will exit his bubble and continue to repeatedly fall and be bubbled while the moon get cutscene finishes.<ref>https://twitter.com/supp0rted4/status/1773049090970140946</ref> If Mario falls into a moon in this falling state, the game will crash.
Summary:
Please note that all contributions to SMO.wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
SMO.wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width